Much in the same way X refused to make itself derivative of the classic Mega Man series, Zero couldn’t be derivative of his last appearance– not if the character were to frontline his own sub-series. In reference to redesigning the game’s eponymous hero, Mega Man Zero’s character designer– Toru Nakayama– said that he wanted to give Zero a more “human feel.” Specifically, a humanity that would contrast directly with Mega Man X’s “mechanical feel.” Despite Mega Man Zero serving as a direct successor to the Mega Man X sub-series, Nakayama felt it important to establish a unique artistic direction for Zero. Mega Man X may be a narrative continuation of the classic Mega Man games, but it keeps its references subtle and establishes a clear identity as soon as possible.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |